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fav.me/d4rpjbqFor our tour of Bordertown, we'll start at the top and work our way down. Bordertown sits on the edge of the human World the the Elf/Trueblood Realm. Going from the World to Bordertown can get confusing (we'll get to that in a later entry), but for truebloods, it's easy enough. Get all your papers in order and head out through the Elfhaeme Gate. Protip: don't look directly at the gate (or the border, for that matter). The gate might be pretty, decked out in silver and gold, but it's got some serious mega spell(s) on it. You'll just make yourself dizzy.
You'll come out into Gateway, a residential and business area, known for bookstores, theaters and cafes and serving a more upscale clientele with a lot deeper pockets. Yeppies (Young Elfin Professionals) abound.
From gateway, you have a few options. You can head over to Elftown, the working-class trueblood neighborhood, sometimes known as Fare-You-Well-Park (we're not really sure why as the actual Fare-You-Well park is miles to the south in the downtown and much poorer area). Some upperclass truebloods use "being from Efltown" as a slur.
Eltown and Gateway will both take you to Gryphon Park, both an actual park the business and civic central hub of the city. The Bordertown City Council meets here as well as the Bordertown Ballet and the Elfhaeme Opera. Across the park is Gryphon Heights, a well-to-do residental area with human and trueblood neighborhoods.
Think those guys have it good? Just wait. Walk across Dragon's Claw Bridge and you'll be taken directly to Dragon's Tooth Hill, the wealthiest and most exclusive address in Bordertown, home to elves in castles and humans in mansions and the biggest, softest dumb poser gang you'll ever see, Dragon's Fire. Even so, you can't deny that the folks on the Hill have stunning views of the city and the architecture is something else.
If you head back up towards the border, you'll run into Little Tooth, a lively Jamacian neighborhood and industrial area with an excellent street market. The folks here aren't as rich or snobbish as the folks on the Hill proper (or even Gryphon Park, for that matter) and they're a little crazy from being backed up against the border, but you'll (usually) have a good time in Little Tooth, regardless of social, economic or racial standing.
Going down south on the same eastern side of the reddish Mad River (humans, take note: don't drink the water. There's a reason it's called Mad River), you get the Suburbs. There's nothing much to say here, because it's pretty freaking boring, except of course for the nasty racial tension. There are very clear divisions of trueblood and human neighborhoods. Don't cross and if you've got a halfie in the family? Move.
We're gonna jump across the River, to Riverside. Here you'll find docks, the strange silver Fisher Folk and the best farmers' and fishers' market in all of Bordertown. We advise not to eat anything that comes out of the Mad River. The folks that do swear it's fine, but why trust a five-eyed fish that lives in water proven to turn human brain to mush ? And speaking of Mad River water and human brain mush, don't go off the beaten path in Riverside. This is Wharf Rat territory, a dangerous gang drugged and drunk off Mad River Water.
Going upriver, Riverside turns into the Promenade, a nice stretch of the Mad River, free from Wharf Rats filled with shops, restaurants and galleries. The Bordertown Hilton can found here.
We can follow the Promenaded back to Gryphon Park an Elftown area, heading to Trader's Heaven, the market to end all market to end all markets, build in and out of what once was a shopping mall. Anything you might possibly want or need from Realm or World can be found here.
Heading west from Trader's Heaven is El Barrio, Bordertown's Chicano district. There's been some Yeppie invasion along the edges, which is starting to change the area, but for the most part it's very unwelcoming to truebloods. El Barrio is the home of the notorious Scorpions, a gang has few loves above elf-bashing.
El Barrio backs up to The NeverNever, or the Borderlands. Take the crazy chaos of Bordertown and multiply by ten. Add in a few unknown roaming monsters. Welcome to the NeverNever. For obvious reasons, it's a dangerous place and we advise against anything more than an escorted travel through it. But if you're a human heading to Bordertown, the Nevernever is something you'll just have to deal with, as it surrounds Bordertown's east, west and south sides.
The next district on our tour is the Scandal District. Yes, that would be not-so-careful code for the Red Light District, but prostitution isn't a big interest for Truebloods (as buyers or sellers) so the main vices here are some drugs, gambling and exotic dancing.
Directly below the Scandal District is Dragontown, Bordertown's Asian district. It's again subdivided into smaller district for specific ethnic groups, held together with lots of winding and twisting streets and alleys. If you don't have a guide, we strongly recommend taking the long way around Dragontown. Dragontown is guarded by the Dragons, a gang which might not be as aggressive as others, but are probably the most well-trained. If the Dragons don't get you for causing trouble, the little old man playing checkers across the row will. Do not mess around in Dragontown.
Directly the west of Dragontown is West Canal, Bordertown's main industrial district. Third Avenue is the major street, passing through the garment industry and is locally known as Sweatshop Row.
Keep heading west and you'll hit Letterville, a business and residential neighborhood for the working class. Letterville was recently threatened by big money "development," but managed to hold it off, setting up the Letterville Neighborhood Association in the process. The LNA is dedicated to preserving the area as a family-friendly working class area as well as being the big push behind the Cleanup the Park Campaign. Letterville sports three sizable markets for flowers, fish and vegetables.
Just below Letterville is Parkside, a working class residential area, poorer and more run-down than Letterville. Despite that, the area is (relatively) safe and like Letterville, racially tolerant, ethnically mixed and a wonderful place to race a mixed trueblood and human family.
Parkside is located right next to Fare-You-Well-Park. Until the Cleanup the Park Campaign, this used to be a campground for runaways and an endless rave, both since ejected by the local law. Some of the ejected squatters can be found south and east in Tintown, shanty town and tent city home to displaced kids, hobos, drug dealers. A group of Travellers have made their home in Tintown's neighbor, Dogtown, a abandoned frieghtyard and automobile graveyard.
Below Dogtown is a no man's land known locally as the Land of Feral House, abandoned shells of what was once a suburan area back when Borderton was just another North American city. Below is the Nevernever.
Take our advised, go straight north, back up past Dogtown and Tintown to the rumbling Old City Wall and Hell's Gate (River Gate is along the eastern part of the wall). Welcome to Soho, we've saved the best for last.
Soho is officially known as the Old City. Soho runs south of Ho street, hence it's common name. Soho is a haven for runaways, orphans, waifs, exiles and strays from Realm, World and Bordertown. Most of its residents are young and wild (Bordertown law has all but given up on the district). The district has been carved into gangs and gang controlled areas, with human-only Pack and elf-only Bloods the most dominant and aggressive forces. The native american Thunderbirds make their home near Hell's Gate and the halfie Rune Lords. to the north. Thankfully, the neutral zones are also where the best party spots are. Soho maybe poor and rundown, but when it comes to music and nightlife, no place can beat Soho. If you've got some skills and a lot of luck, Soho might just be the escape you've always dreamed of.